HNRS66 course: Art and the Machine.
The Impact of Technology on Aesthetics
Focus of the Course:
This study will attempt to combine a traditional framework of aesthetic theory,
starting with Aristotle, and apply it to the expanded genres of artworks or the present day.
Issues of virtual identities, perception, and internet art will be addressed in the readings.
One project paper, due on the second day of exam week will be the major component of the
final grade, along with a cumulative evaluation of the students' participation in class
discussion. It is ESSENTIAL that the readings be completed on the days on which they are
Summaries of the Poetics, and other aesthetics texts may be found at:
http://www.minotaurz.com/minotaur/edu.html under aesthetics.
Big list of Virtual Reality Sites.
New Links, contributed by Aaron Wilcher:
3D Experiments from the NYU Media Research Lab.
Virtual Jazz Musicians.
One-Dimensional Cellular Automata.
Site for Artificial life
Java versions of complex systems and ALife.
All students dealing with Postmodernism in general , and Postmodern architecture as a
specific topic should read: The Language of Post-Modern Architecture, by Charles Jencks,
(Rizzoli, 4th Ed.), 1984).
In 1981 Vernor Vinge wrote a novella entitled True Names that set off a
furor among futurists, because it spoke of the "other plane." Twenty years
afterward, a series of essays on the ramification in cyberculture have been published
under the title: True Names and the Opening of the Cyberspace Frontier, a series of essays
edited by James Frenkel (A Tom Doherty Associates book, 2001). This book includes the original
novella, with an afterword by Marvin Minsky. You could fashion your project out of this collection.
The sites below should provide additional raw material for your projects (please check this regularly):
Collection of cyberfiction.
Think Quest Library.
Database of student and teacher websites, fiction oriented toward cyberspace.
The Psychology of Cyberspace.
This series of essays and links could form the basis of a project.
A Sociological Tour Through Cyberscape.
The links here could be used for general inquiries into sociology, as well as the discipline in cyberspace.
Links to Experimental Art (updated every two days).
Hot Virtual Reality Sites.
What is Virtual Reality? (Isdale)
Be sure to try the FAIT Cube.
It usually does not work, but you can see a programming tree.
Final projects may consist of analyses or research on projects described in Ars Electronica,
PP. 388-394, 397-402, or 428-430. Other topics may be arranged in advance with the instructor.
Updated, March 12, 2002.